Privacy policy

Last updated 7 October 2026

Pocket Fishing is made by Kondi Softworks ("we"). This page explains what the game and this website collect, why, who else handles it, and how you can stop it. In short: we count how the game is played so we can improve it, we collect crash reports so we can fix bugs, purchases go through Apple or Google, the optional videos come from Google AdMob, and achievements and the cloud save are kept by your phone's own games account. We never sell your data.

In the game

The game has no accounts of its own and no sign-up. It never asks for your name, email address, contacts or precise location.

Each time the game opens

To pick up the day's prices, deals, news and weather, and to check the time, the game asks our Firebase project (Google's Remote Config, Cloud Firestore and Cloud Storage) as it opens, whether or not Play stats is on. Remote Config receives a random ID for this installation of the game, your phone's language, country, time zone and system, and the game's version, so it can pick the right values. Firestore and Storage see your IP address, as any download does. None of this is used to count how you play.

Play stats (Firebase Analytics)

When Play stats is switched on (Settings, Account, "Fishing stats and crash reports"), the game sends counts of how it is played to Google's Firebase Analytics. They aren't linked to your name or any account. Play stats starts on, except in the UK, the European Union and other places where the law asks us to ask first: there it stays off until you say yes when the captain asks.

Firebase also records, on its own:

Play stats are never used for advertising.

Crash reports (Firebase Crashlytics)

If the game crashes while Play stats is on, Google's Firebase Crashlytics sends us a report: what the code was doing, the game's state (your level and its last few events), your phone's model and system version, orientation, free memory and disk space, whether the phone is jailbroken or rooted, and a random ID for the installation.

Purchases (Apple, Google and RevenueCat)

Gems and bait can be bought in the game. Payment is handled entirely by the App Store or Google Play: we never see your card or payment details. To deliver what you bought and keep track of it, the game uses RevenueCat, which receives a random ID for this installation, the product you bought, its price and currency, the time, and the store's receipt for the purchase. RevenueCat handles this for us and doesn't sell it or use it for advertising. You can read RevenueCat's privacy policy.

Optional videos (Google AdMob)

The game never shows ads on its own. A video plays only when you tap Watch a video to earn a few gems. These videos come from Google AdMob, which collects information to show and measure them: your phone's model and system, your IP address, the game's version, how you interacted with the video, and, only if you allow it, your phone's advertising ID.

Without your permission, AdMob shows non-personalised videos, chosen from things like the game itself and your general location. See how Google uses information from apps that use its services.

Game Center and Google Play Games

If your phone is signed in to Game Center (iPhone) or Google Play Games (Android), the game uses it to unlock achievements, post your best level, fish caught and heaviest catch to the leaderboards, and keep a copy of your save with your games account (in iCloud on iPhone, in Play Games on Android), so you can carry on on another phone. Apple and Google run these under their own privacy policies, and who can see your games name and scores is set there. We don't receive your games name, its ID or your save.

Feedback notes

When you send a note with the Feedback button, we receive it by email together with the game's version, your phone's platform, model and system version, and your level. To stop the button being misused, the sending address is kept only as a salted hash, for counting notes per hour.

Notifications and your progress

The game's notifications (at most one a day, plus bait alerts if you switch them on) are scheduled on your phone, and nothing about them is sent to us. Your save is kept on your phone and, if you're signed in, with your games account (above). We never receive it.

On this website

This website doesn't use cookies, analytics or advertising trackers. Its fonts and pictures are served from the site itself. It is hosted on Google's Firebase Hosting, which processes your IP address to deliver the pages and may keep it briefly in its logs.

The launch list

If you leave your email address to hear when the game comes out, we store:

It's kept in Google Cloud Firestore, in our Firebase project. We use it for one thing: a single email on launch day, sent through our mail service, Maileroo. After that email is sent, we delete the whole list. To stop the form being flooded, the server counts attempts from each internet address for up to an hour in memory, without storing the address. To be removed before launch, write to games@kondisoftworks.com and we'll delete your address.

Why we collect it, and who handles it

We never sell any of it. It is handled only by the services named on this page: Google (Firebase, Cloud Firestore, Cloud Storage and AdMob), RevenueCat, Apple or Google for payments, Game Center and iCloud or Google Play Games, and Maileroo for email. Everything is sent encrypted.

How long it's kept

Your choices

Depending on where you live, you may have the right to see, correct or delete personal data we hold about you. Because play stats, crash reports and purchase records aren't linked to your name or email, we usually can't pick out one person's records, but write to us and we'll help however we can.

Children

Pocket Fishing is a gentle game for everyone. It has no accounts and no sign-up, and it never asks for a name, email or other personal details. If you think a child has sent us personal information, for example in a feedback note or on the launch list, write to us and we'll delete it.

Changes to this policy

If what the game or this website collects changes, we'll update this page and the date at the top.

Contact

Questions about privacy? Write to games@kondisoftworks.com.